This is a project that was inspired by a concept on 3dTotal. It was rendered in Maya, but my
Partner and I decided to see what we could do with it in a real-time renderer. I modeled out
Multiple assets, created color, normal, and spec maps in Photoshop. And lastly brought
Everything into UDK for materials and lighting. The end of the sequence features a unique
Particle effect created just for this scene.
Here are examples of a ground water, rain, and wet window shader networks that I created for the
respected asset.