Robin Poziombke
3D Environment Artist Professional Personal Projects Resume 757-348-0451 rpoziombke@gmail.com
Watchmen Street Scene
Real-Time Video
Wizard Study
This is a project that was inspired by a concept on 3dTotal. It was rendered in Maya, but my
Partner and I decided to see what we could do with it in a real-time renderer. I modeled out
Multiple assets, created color, normal, and spec maps in Photoshop. And lastly brought
Everything into UDK for materials and lighting. The end of the sequence features a unique
Particle effect created just for this scene.
Real-Time Video
Here are examples of a ground water, rain, and wet window shader networks that I created for the
respected asset.
As you can see we were very conscience of texture usage, and many of the textures are tileable.  
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